
If there are no pirates or swabbies working on sailing or rigging stations, the ships will decelerate with time. After the first swabbie comes aboard, additional swabbies will only come once for every three pirates that leave.

If a player leaves during battle, they will be replaced by an additional swabbie. Swabbies will start to leave the ship when additional yellow-named players come aboard when the total number of (yellow-named pirates + swabbies) reaches the "swabbie cut-off" number. Upon entering a Flotilla, Sea Monster Hunt, or Blockade (non-event), the swabbie count will drop back down to 4 (or 3 on a sloop). Players can perform much better though the max and min speed of each vessel is fixed. With only swabbies working on stations during a swabbie transport the different ships can reach the following performance figures if the specified minimum is assigned to carp and bilge.

This will raise the speed or keep damage and bilge low respectively. Assigning swabbies or pirates to some stations improves performance. See also the list of commodity storage capacities of ships, for a more detailed breakdown of how many of each commodity will fit into the hold of each ship.Īll ships move at a slow speed from league point to league point even if nobody works on a station, although damage and bilge will rise in this case (see floating).

